Ftl pike beam vs hull beam. You lose a crewmember, who becomes an enemy, and 3-4 human boarders beam aboard your ship. Ftl pike beam vs hull beam

 
 You lose a crewmember, who becomes an enemy, and 3-4 human boarders beam aboard your shipFtl pike beam vs hull beam  They need the target's shields to be completely down, but will kill most races in 2 hits and have enough range to hit 2 or more enemies most of the time

The efficiency varies depending on the enemy layout, meaning it’s too unreliable to compete with the top beams. Bombs can miss, but not when targeting your own ship. #3. Beam weapons cut across multiple rooms, allowing them to damage several systems and deal large amounts hull damage. 2 damage for 1 power in 9 seconds is amazing, not to mention the 30% fire chance and 30% breach chance. It also cannot man systems, and when it attacks an enemy it deals a fixed amount of 5. Shotgun or rifle. Combat I and. For the tables of all weapons, see Weapons (tables). "An unexplained technology creates this nearly impenetrable shield. They double damage dealt to empty. The Hull beam does double damage on systemless rooms, so it can either punch out systems or do bulk damage. EDIT: Also, Heavy Laser 2 has a big advantage in charging much quicker, 13s vs 16-17s. Many of these events are also called directly from event lists for other sectors. Hull+pike Will kill the flagship in two volleys, a high upgrade over hull alone (that will take 3). ). Small Bomb can be found or purchased, and ignores defense drones, but doesn't do hull damage. Five shots and barely self stacking ion isn't where I want to be, but it was good enough to get the job done on hard with the hull laser aiming at system less rooms for the flagship. 0s. Halberd beams CAN pierce 1 shield layer, but still you are depending on the enemy not dodging a single flak blast. You can do a possible 2 damage to each room the beam hits with both beams while it has 1 shield up. #9. Hull Beam - Similar to the Pike Beam in many ways, this beam has a shorter cooldown and. Laser Charge (S) Laser charger (S) is a really flexible weapon that impresses me a lot. The best strategy is to just unlock Rock B. Contrast this…A. Mac or PC. View Mobile SiteFTL: Faster Than Light. Oh, sure, it causes 4 hull missiles but you need ammo for that. Glaive beam. It meshes better with other cooldown times like the BL2's 12 seconds, or Flak 1's 10 seconds. Note that shooting with Ion weaponry doesn't count against you, and similarly you can fire non-beam weapons and then Cloak to avoid reducing your Cloak duration. Plus going into the Flagship fight I thought. Bombs teleport themselves directly into rooms, bypassing shields and defense drones. Defense Drone Mk I is useful. Mac or PC. Burst Laser MK I is better than Hull Laser I, so it wouldn't make too much sense to put them in same tier. Axes or swords. Slug boarding Rock ship. It gives either 1 shot after every 6 seconds or 2 shots after every 12 seconds. FTL: Faster Than Light Weapon tier list Lexar_ 9 years ago #1 Amazing: Ion Blast MK II Burst Laser MK II Heavy Laser I Pike Beam Flak I Good: Flak II Charge laser (4 shots). A sector 2 hull laser 2 would have been really awkward for most of the run. Mini Beam; Pike Beam; Hull Beam; Halberd Beam; Glaive Beam; Fire Beam; Anti-Bio Beam; Bombs. Was at the end of a Hard Mode Run when I decided to trade out my Pike Beam for a Hull Beam. 57 (0. FTL: Faster. MEDIUM TIER: Flak I, Fire Bomb, BLI, Glaive Beam, Vulcan, Charge weaponry (excluding Swarm), Chain Laser, BLIII, Heavy Laser II, Hull Laser II. I had a run on Fed C with a pike beam and 3 hull beams. Hull Missile is far from the worst, my vote goes for the Anti-Bio beam which is only good for smaller ships and really weak compared to the Fire Beam. So, I'd lean towards pike, but they're both good and one or the other will often work better with a given setup. These ships come in a variety of layouts, and can be equipped with various systems and subsystems, weapons, drones, and augmentations. Of course if you're in a position to use the Fire beam any beam weapon like the pike beam would be useable plus the dame is instant to systems and hullHull Laser II; Pike Beam; Halberd Beam; Hull Beam; Heavy Crystal I; Breach Bomb II; Small Bomb; Charge Laser II; FTL B Tier List (2023) The B Tier is for weapons that are not as powerful as the others but can still be useful in certain situations. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. This is because while it is faster than the Vulcan, it's still slow. Ships, crew and equipment. Concentrate fire on. Its benefits come in that it's a 3 power, 1 slot option that will reliably strip shields and let most other weapons in the game hit freely, and that it has good sync timing with weapons like halberd/pike beams and other slot-limited options like heavy laser 2. The problem with the Mk. It doesn't. Site rules Staff roster Help files. 12. Honestly I've developed a whole new appreciation for the hull beam as of late - almost never talked about, but it's like a pike beam+ and it's drawbacks (beam length, beam speed) rarely make a difference in a practical sense. Costs 70 scrap, and has level 4 rarity. Decent recharge rate helps too (especially when you get 2 ion blast 1s and 2 auto reloaders! (so each ion blast 1 can permanently disable 1 system providing no misses)). The Minibeam because it can throw out 4 points of damage to 4 rooms for one power and the Pike because it can damage SOOO many rooms that it makes the enemy crew freak out and you're pretty much guaranteed to get the pilot to go on a repair patrol. Shotgun or rifle. Sure, they are awesome and do plenty of damage in a short time but high shields will reduce your damage output and the biggest and most destructive. Category:Out of Fuel Events. The only beam I ever saw ended up being a pike, which can do 3-5 damage per hit on most ships. I uploaded a gif of it a few weeks ago in this subPike Beam is markedly worse than Mini, Halberd, or Hull beams. Press J to jump to the feed. Doesn't take as much power or as long to charge as the Glaive. . ) In addition, the Glaive beam doesn't miss, and can actually deal a LOT more damage than the Mk. Glaive Beam Slow and powerful, you need to build a ship around this weapon instead of the other way around. The three systems together used eight power, the limit for weapons, plus I would still have the Artillery Beam in the background as well. 후반의 무인기와 기함을 제외하고 대체로 적 함선의 최대 실드 수가 3장을 넘지. That said, after some reconsideration I have to agree, pike beam is not on the same level as the other weapons, so I'd bump it down to "Good" tier (can't edit OP anymore) Also, I think I mixed up the ranking of hull laser 1 & 2 by accident. Besides, I was already destroying everything with two pike beams. Beams and ASB shots do not collide with anything. There is already a Buzzard-class frigate in the Kadur Remnant mod. Flak 1 99% of the time. Beam weapons just got even more powerful. Glaive Beam. Doubling up on beams has always worked well for me. Tomdroid. Beam weapons can cause crew damage, but the beam must hit the specific square the crew member is standing on, not just the room that crew member is in. They hit the first room. When a ship has multiple shield layers, a crystal shard will deplete a layer (just like a laser projectile). No, the best thing to go with beams are lasers and flak. Use ions to weaken the shields enough for a big fat volley. Burst Laser (I) In every 11 seconds it gives 2 shots for power of 2. - Ion bomb A lot of ion damage, just that the reload is poor. Mini Beam; Pike Beam; Hull Beam; Halberd Beam; Glaive Beam; Fire Beam; Anti-Bio Beam; Bombs. My reasoning being that with my current loadout (heavy ions supporting Beam), that I was only targeting shields and weapons anyways and wasn't getting ship layouts where the full length of the Pike Beam came into play. Being able to run 5 beams was. There is already a Buzzard-class frigate in the Kadur Remnant mod. My reasoning being that with my current loadout (heavy ions supporting Beam), that I was only targeting shields and weapons anyways and wasn't getting ship layouts where the full length of the Pike Beam came into play. Weapon shots can collide with each other, or with asteroids, drones, and hacking drones. It was a dumb micro mistake on my part. Burst laser II, pike beam. Merchandise. With 2 pike beams for example you can do 8-10 damage on. Tickets. Small Bomb; Breach Bomb I; Breach Bomb II; Fire Bomb; Ion Bomb; Stun Bomb; Healing Burst; Repair Burst; Lock Bomb; Crystal. Hull Beam does double Hull damage versus systemless rooms. Really, though, I'd say boarding is pretty much a necessity in the mid-game for the rock ship. And in a shop I am thinking of getting a pegasus missle. 3 breach chance, double damage to empty. If the value weren't negative, the 3 damage would be dealt to the system as well. Small Bomb. I would also manage to purchase a Cloaking system from another store at the very. Other "fair" weapons are Burst Laser III, Flak II, small bomb, breach bomb 2, Pike Beam, Hull Beam. " Damage Per. Get shields down, and it can do 8 - occasionally 10 - can't miss damage. Sure, they do a lot of damage, but you have to get the shields down first. Systems are equipment that provides your ship with capabilities; they need reactor power to function. My reasoning being that with my current loadout (heavy ions supporting Beam), that I was only targeting shields and weapons anyways and wasn't getting ship layouts where the full length of the Pike Beam came into play. This time the question is: What gun are you bringing to the ship fight? In my case I like lasers over beams. L. SHIT TIER: All bombs except Fire, all beams except Glaive and Pike, all ion weaponry, Basic Laser, Heavy Laser I, Hull Laser I. Auto-ship attacking civilian. Stealth Beam Drone []Guard. Beam Length: Enough to hit up to 7 rooms against ideal ship configurations. Anti bio and fire beam are a bit more situational since they don't deal hull dammage. Pair that up with however you choose to supplement it, like another Hull Beam, and you're wrecking ships. This build would allow me to jump into combat, use the burst lasers to take out the shield system followed by a X of pike beams on the major systems. P. It's the exact opposite of hull beam that does two awesome jobs at the same time. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. Without using mods this only applies to 3 beam weapons (if I recall correctly); The Halberd (2 damage, thus goes through one shield bubble to deal 1 damage to each room. Press question mark to learn the rest of the keyboard shortcuts. Decent recharge rate helps too (especially when you get 2 ion blast 1s and 2 auto reloaders! (so each ion blast 1 can permanently disable 1 system providing no misses)). Unless “Buzzard” is the official name for the Federation Bomber it is based on, I think you should change it. 2 Ion Blast and 2 mini beams would likely be one of the most energy-efficient ways to destroy a ship. Sure, they are awesome and do plenty of damage in a short time but high shields will reduce your damage output and the biggest and most destructive. It's pretty easy to find 2 shots for 2 power. The Pike Beam and the Mini Beam from the vanilla game remain untouched, the only change to the Halberd Beam is the image when it hits the enemy ship,. We make choices like this everyday, they are part of us. FTL: Faster Than Light. Date. Mac or PC. For FTL: Faster Than Light on the PC, a GameFAQs message board topic titled "Opinions on beam weapons (and actually weapons in general)" - Page 2. r/ftlgame • FTL Sectors Alignment Chart — Danger vs. It's essentially hull for drone parts! Youre basically immortal as long as you have one active! I know its probably because everyone prefers DDrones, but stillThis applies to all weapons, including the artillery beam of the Federation Cruiser. Advertisement Coins. For the cost of 1 extra power, you get 1 more damage per room, or you can penetrate 1 layer of shields, both of which are awesome. Like others have said, it has great synergy with beam weapons. FTL: Faster Than Light Wiki is a FANDOM Games Community. Heavy Laser IA subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than. Once shields are down, beam drones (dealing 1-2 damage every few seconds) are one of the fastest and most devastating weapons in the game. Big boom to the shield room and you can turn off the bombs and let the lasers and beam do all the work. I'm just imagining how awesome hacking + 4 pike beams would be. . Plus going into the Flagship fight I thought. So me and my friend were playing FTL using the Federation Cruiser type B. It's essentially hull for drone parts! Youre basically immortal as long as you have one active! I know its probably because everyone prefers DDrones, but still This applies to all weapons, including the artillery beam of the Federation Cruiser. Small Bomb; Breach Bomb I; Breach Bomb II; Fire Bomb; Ion Bomb; Stun Bomb; Healing Burst; Repair Burst; Lock Bomb; Crystal. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. 2s, 10. We make choices like this everyday, they are part of us. They generally did the same damage but hull beam often did 1 more. Hull beam is a bit slower, which can be a problem when using lasers to knock down the shield, and pike's length is pretty good against some of the ships, including the flagship. Fires on a ship can occur when it is hit by weapons (lasers, missiles, bombs, and beams - and only by those that have chances to start fires), asteroids. A tier list is, quite simply, a list of all of the weapons in a specific game ranked from best to worst. or if the ship has high shields and system repar drones. That said. Ion weapon (notably stun ion) and hacking works well with fire beam to kill all enemy crew and can give you an easy win. Drone: Hull repair Weapon: Pike beam Maybe its because I'm a normal mode casual, but I dont understand why hull repair drones aren't loved by everyone as much as they are by me. Rules. Was at the end of a Hard Mode Run when I decided to trade out my Pike Beam for a Hull Beam. Was at the end of a Hard Mode Run when I decided to trade out my Pike Beam for a Hull Beam. Beam Drone on the other hand can never miss a shot and can hit 2 rooms. Was at the end of a Hard Mode Run when I decided to trade out my Pike Beam for a Hull Beam. CryptoPike Beam 2 Mining Beam 120 Ishimura Beam Particle Beam Guisarme Beam 35 'Earspoon' Beam Fauchard Beam. " Attack the pirate. Mini Beam; Pike Beam; Hull Beam; Halberd Beam; Glaive Beam; Fire Beam; Anti-Bio Beam; Bombs. I forgot about beams working on the zoltan shield actually. Having received the hull beam in my last game, being able to hit 3 empty rooms and a system room during all stages of the boss battle for 7 damage from 2 power. Hull beams can replace halberd beam if need be, but are overall weaker in all aspect. Captain Ventris. FTL: Faster Than Light Wiki is a FANDOM Games Community. My reasoning being that with my current loadout (heavy ions supporting Beam), that I was only targeting shields and weapons anyways and wasn't getting ship layouts where the full length of the Pike Beam came into play. You could argue that it could be bumped up a tier on the grounds that it does a decent amount of hull damage for a weapon that never misses, and being able to hit so many rooms can really disrupt the enemy crew with repair duties, but it's still not quite as good as those 3. Plus going into the Flagship fight I thought. This was a near-perfect fit for the last weapon slot: use the Flak II to strip away enemy shields, then smash hull breaches with the Heavy Laser II and finally rake the Pike Beam across whatever was left over. Add a Comment. Decent recharge rate helps too (especially when you get 2 ion blast 1s and 2 auto reloaders! (so each ion blast 1 can permanently disable 1 system providing no misses)). ; The Flagship's Zoltan Shield has 12 health points. "If you lose at FTL it is your own fault, there re players who have hundr. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. Single life form on moon. Ion weaponry can do the trick, but if you have good ion synergy you'd probably be better off with a fire/halberd/pike beam anyway. Chances are you'll waste a lot of missiles to make that happen and potentially. Beam - This Weapon is located on the far right-side of the ship, utilizing 3 slots of functionality (all must be damaged to render it inoperable). I'd say 5 is average. Crystal shards can be shot down by Defense Drones (Mark I and Mark II). Was at the end of a Hard Mode Run when I decided to trade out my Pike Beam for a Hull Beam. We make choices like this everyday, they are part of us. Having received the hull beam in my last game, being able to hit 3 empty rooms and a system room during all stages of the boss battle for 7 damage from 2 power. We make choices like this everyday, they are part of us. Beam weapons cut across multiple rooms, allowing them to damage several systems and deal large amounts hull damage. Beams are the only weapons that never miss. For the tables of all weapons, see Weapons (tables). My reasoning being that with my current loadout (heavy ions supporting Beam), that I was only targeting shields and weapons anyways and wasn't getting ship layouts where the full length of the Pike Beam came into play. Glaive does 12 damage, Hull Beam does 9 -- that means just 1 damage needed in phase 2 from the Flak, and it's guaranteed with piloting down. I fired on it with that 3 shot laser and the defense drone kept shooting my first laser as if it were a missle. Halberd. This time the question is: What gun are you bringing to the ship fight? In my case I like lasers over beams. I uploaded a gif of it a few weeks ago in this sub Pike Beam is markedly worse than Mini, Halberd, or Hull beams. The biggest strength of the Zoltan B lies in its weapon setup. This time the question is: What gun are you bringing to the ship fight? In my case I like lasers over beams. bam13302 • 7 yr. Also, if you played with some of these ships, it's also apparent that the prices don't really reflect the difficulty in playing them. much like the ani bio beam. The fires quickly get out of control. Rebel defector. Each player ship can carry a maximum of eight crewmembers of various races, with an initial crew of between one and four members. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. Burst Laser MK I is better than Hull Laser I, so it wouldn't make too much sense to put them in same tier. Each ship starts with. Attack the Lanius. Crow Revell's Playthroughs with in-depth analysis: Kestrel A: tutorial guide (Easy) Kestrel A: master class (Hard) Crew kill tactics w/out boarding How to use scrap in FTL How to not lose in FTL Augment tier list Mike Hopley's Guides and tips Guides: Beginners' guide Beginners' Flagship guide Zoltan C ion build vs Flagship Ship-specific tips. And ammo can be expensive. Having received the hull beam in my last game, being able to hit 3 empty rooms and a system room during all stages of the boss battle for 7 damage from 2 power. For sure they do. It works with both Pike and Hull beam, might work with Mini beam but I haven´t tested it. III burst is that it actually has a lower power-laser ration than the Mk. We make choices like this everyday, they are part of us. Glaive Beam Slow and powerful, you need to build a ship around this weapon instead of the other way around. 0 coins. S. The difference between the Heavy and the Hull's recharge time can be the difference between the enemy's Pike beams or other similar weapons getting to fire. It deals 60 crew damage per tile hit. Saved up scrap, late store bought a Pike Beam, not my favorite beam but enough to know I'll have solid offense for the next two sectors, so upgraded weapons to 4 to use the Burst 2 + Pike together. The first time is shorter than the pike beam's stock 16s due to weapons officer. Sure, they are awesome and do plenty of damage in a short time but high shields will reduce your damage output and the biggest and most destructive. g. In a hot fight, you need to take out the enemy's dangerous weapons or drones fast, which the artillery beam just doesn't do. Sure, they are awesome and do plenty of damage in a short time but high shields will reduce your damage output and the biggest and most destructive. If you can break shields, pike beam works well. It doesn´t matter which ship you use. The goal is to deliver the data to the Federation Fleet, which is waiting a long distance away. The beam does set fire a bit slower, e. Small Bomb; Breach Bomb I; Breach Bomb II; Fire Bomb; Ion Bomb; Stun Bomb; Healing Burst; Repair Burst; Lock Bomb; Crystal. Halberd and Glaive doesn´t work. Don't knock the Hull Beam until you've tried it. Hull Beam: Hull beam is used to give a good amount of damage due to which it becomes a useful weapon. Advanced Edition makes this much easier since it actually highlights the rooms that will be affected by the beam when you are aiming it. However the Glaive Beam can do 9-15 damage 3 damage per room 3-5 rooms from a single ray depending on the enemy ship layout which can obliterate the majority of ships found within the first 2-3 sectors. Don't use ammo, either. Search within r/ftlgame. Axes or swords. The Pike Beam's description says Glaive Beam instead of Pike Beam. Sensors III O2 II and III Medbay III Transporter III (with exceptions) Weapons to avoid Systemless rooms ones (Hull Beam somewhat ok) Pike beam Burst Laser I (unless you have no choice) Heavy Ion Augs to avoid Long Range Scanners (unless it's. "You asked for it!" They pull away from. ) In addition, the Glaive beam doesn't miss, and can actually deal a LOT more damage than the Mk. This time the question is: What gun are you bringing to the ship fight? In my case I like lasers over beams. Max blast doors, max piloting and max sensors(if not possible, aim for max piloting only). Friendly slaver. Was at the end of a Hard Mode Run when I decided to trade out my Pike Beam for a Hull Beam. Shotgun or rifle. I don't like the Hull Missile as much as the Breach Missile, but will use either of them if I can make them work. 0s. Auto-ship fight in plasma storm. Halberd Beam Dual Laser Augments: Weapon Preigniter NOTE: This ship does not come with Oxygen. The difference between the Heavy and the Hull's recharge time can be the difference between the enemy's Pike beams or other similar weapons getting to fire. Comparable damage to Halberd Beam; Relies on hitting systemless rooms for full damage; Pike Beam. Decent recharge rate helps too (especially when you get 2 ion blast 1s and 2 auto reloaders! (so each ion blast 1 can permanently disable 1 system providing no misses)). The name derives from the belief that various ritualistic acts will lead to a bestowing of material wealth ("cargo"). You can run into an enemy ship with a Bust Laser 3, Hull laser 2 and a Pike Beam while you would have to pick only 2 of those weapons to use. FTL: Faster Than Light Wiki is a FANDOM Games Community. The A-tier weapons are also very strong but may have limitations or drawbacks that prevent them from reaching the same level as the S-tier. Having received the hull beam in my last game, being able to hit 3 empty rooms and a system room during all stages of the boss battle for 7 damage from 2 power. Business, Economics, and Finance. Hull Beam , the best Hull weapon in FTL Pike Beam , it is so long Halberd Beam , it can past one shield Glave Beam , strong past 2 shields Vindicator , because it. CryptoArtemis charges a little faster and deals hull damage, but gets shot down by defense drones and is a starter weapon only, on Kestrel A, Rock A (lol) and Slug B (lol). Also, I find the secondary effects of the Heavy better. ago. History. Unknown disease on mining colony. Beam Length: Enough to hit up to 7 rooms against ideal ship configurations. Beams that do no "damage" are blocked completely by any shield. Beam drone I also needs a longer beam duration so that it is more likely to hit two rooms once in awhile. - Fire Beam Why? The enemy crew can extinguish fires faster than this thing reloads. Stackable. My reasoning being that with my current loadout (heavy ions supporting Beam), that I was only targeting shields and weapons anyways and wasn't getting ship layouts where the full length of the Pike Beam came into play. There’s a rare ship or two where it does 6. Virtually identical. Decent recharge rate helps too (especially when you get 2 ion blast 1s and 2 auto reloaders! (so each ion blast 1 can permanently disable 1 system providing no misses)). " Damage Per Room: 3 Beam Length: 80 Charge Time: 25 Power Required: 4 Fire Chance: 0% Cost: 95 Shop Rarity: Very Rare Hull Beam "This beam is most powerful when targeting large, empty sections of hull. And holy crap, a defense drone also dropped. Measured charge times for Pike Beam with 0,1,2 and 3 automated re-loaders were, respectively, 14. I'll be adding this to my guide and crediting you. Having received the hull beam in my last game, being able to hit 3 empty rooms and a system room during all stages of the boss battle for 7 damage from 2 power. . Sure, they are awesome and do plenty of damage in a short time but high shields will reduce your damage output and the biggest and most destructive. Does no hull damage nor system damage. This time the question is: What gun are you bringing to the ship fight? In my case I like lasers over beams. Flak weapons fire waste debris in a shotgun-like blast. Ion weapons work surprisingly badly unless you have either Charge Ion or Ion Blast II (the rest can't autofire shields down). Pike Beam: A solid choice if you have the required accompanying weaponry. Raw DPS of Beam Drones and Combat Drones are roughly the same - Beam can hit 2 rooms, but always takes. Slug trapped on a moon. The flagship went down in 1 volley. 3 shots for 3 power is still good, since it has the whole breach chance thing. My reasoning being that with my current loadout (heavy ions supporting Beam), that I was only targeting shields and weapons anyways and wasn't getting ship layouts where the full length of the Pike Beam came into play. Like any projectile weapon, lasers can miss. The Anti-Bio Beam deals crew damage to all crew occupying the tiles the beam passes through (a room is composed of 2 to 4 tiles). FTL: Multiverse Wiki is a FANDOM Games Community. Your choices are incomplete, the best beam is the fire beam (at least it's the most fun one). Artillery Beam. In our case, S is the best characters with D being the worst, and A, B, and C filling the. This is like everything I could possibly want all in sector 1, about as good a start as. When I first started playing FTL (so many years ago), I focused on achieving victory largely through hull damage/ship destruction, rather than crew kills, and I swiftly developed a loose mental ranking for beam weapons. FTL: Faster Than Light is a space role-playing game with roguelike elements developed by Subset Games. This allows you to keep three systems ioned forever, making it great for disabling a Breach without spending precious enemy hull points whilst boarding. Having received the hull beam in my last game, being able to hit 3 empty rooms and a system room during all stages of the boss battle for 7 damage from 2 power. Also pike beam was better for cheeky swipes. Mac or PC. S. With 4 more hull damage (like a minibeam) you can oneshot stage 1 and stage 3 after the zoltan shield. On phase 2, same deal, but now it's definitely a hard cap of four empty rooms for the hull beam. Laser/Flak are good alternative weapons, as they either damage the ship or lower the shields enough to sneak a beam shot in (as soon as your shot gets the last. Small Bomb: 55 Ion Bomb: 65 Breach Bomb I: 70* Breach Bomb II: 70 Healing Burst: 40*Beams NEVER MISS. The double-damage-on-empty-rooms feature will not be consistently useful against random ships though. It's the exact opposite of hull beam that does two awesome jobs at the same time. Sure, they are awesome and do plenty of damage in a short time but high shields will reduce your damage output and the biggest and most destructive. I usually go Pike == Minibeam >> Halberd > Hull > Glaive. The Pike Beam is a fairly standard weapon. Rebel boarders in nebula. Does 1 Normal damage per room hit. Pike can't do this because 1-1=0. Having received the hull beam in my last game, being able to hit 3 empty rooms and a system room during all stages of the boss battle for 7 damage from 2 power. Mini beam is pretty awesome, look for 3 small. Auto-ship near sensor station. These. Solid 3 shots for 3 power ratio; Shreds shields, systems, and hull equally well; Charge Laser II. has an initial cooldown of 16 seconds and reduces the cooldown by 3 seconds with each volley. FTL: Faster Than Light. They generally did the same damage but hull beam often did 1 more. This. 요컨대 FTL에서 가장 적은 전력을 소모하는 최종 병기다. Nug_69. ] 'Earspoon' Beam: 0: 3: 15: 80: 5: 2: 22: 40%: 20%: 0%: 130:. Laser spam is fun. Caught off-guard, your remaining crew fall back as the other scientists fight their way onto the ship. Beams do not deplete shield layers, and most are completely blocked by shields, making them ineffective without support. r/ftlgame. The Pike clearly has advantages though. Both are equally good. Halberd should be doing 8-10 damage in a sweep, and IIRC can go up to 12 on some 'poorly' laid out enemy ships. Pike Beam. 5 to 7 foot slimy lifeform that takes the shape of a hulking man. Decent recharge rate helps too (especially when you get 2 ion blast 1s and 2 auto reloaders! (so each ion blast 1 can permanently disable 1 system providing no misses)). Axes or swords. " I present to you: First jump sector 1, enemy/asteroid disabled weapons. All trademarks are property of their respective owners in the US and other countries. Mac or PC. Was at the end of a Hard Mode Run when I decided to trade out my Pike Beam for a Hull Beam. Beam drone II really needs a two damage beam and maybe a doubled duration of fire then it might actually be worth something. The efficiency varies depending on the enemy layout, meaning it’s too unreliable to compete with the top beams. FTL: Faster Than Light. In boarding support there are many ships where you can tag weapons & Medbay in a limited swipe. Scans show a remote settlement being blockaded by a pirate ship. WHILE SUPPORTED. 1 damage to a few random systems just isn't enough. Pike Beam: 60* Halbert Beam: 70 Fire Beam: 70 Hull Beam: 70 Anti-Bio Beam: 100* Glaive Beam: 120. Category page. What gives? I thought drones could only do that to missles. All player ships start with piloting, engines, oxygen, and weapons control. I also got 5-6 asphyxiation crew kills over five sectors thanks to the hull laser. Hull Laser II. Filler Events. #4. Open new ticket Watched. I'm wondering how to make these work. Pike's slightly longer and the beam striking time is faster. Sam Look. Pike Beam's length means it can regularly hit 4-6 rooms, whereas Hull Beam (and Glaive and Halberd) is usually going to be hitting 3-4. The Pike should be able to hit 5 rooms, can hit 6 on some ships, and 7 in a few exceptional cases. Hull smasher is alright, if you don't have something else for taking out shields. Lasers do not require any resources to fire, only the required power supplied to the system. Anti bio and fire beam are a bit more situational since they don't deal hull dammage. Still a useful weapon. DiscordDraconequus • 5 yr. Axes or swords. Shotgun or rifle. Was at the end of a Hard Mode Run when I decided to trade out my Pike Beam for a Hull Beam.